NPCs
All NPCs
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NPC Dialogue
NPCs use Twee format for branching dialogue. Each NPC has passages that players navigate through conversation choices.
Player Commands
/talk <npc>- Start conversation/look <npc>- Examine NPC
Twee Macros
<<if>>- Conditional text<<set>>- Set variables[[Choice|Passage]]- Dialogue links
Quest Integration
NPCs can give quests using quest_accept() and check progress with quest_is_active().