PvP System
Configure Player vs Player combat rules and zone settings
Global Settings
PvP Modes Reference
| Mode | Description |
|---|---|
| Safe | No PvP allowed - peaceful zone |
| Opt-In | Only flagged players can fight each other |
| Free-for-All | All players can attack each other |
| Faction | PvP between opposing factions only |
| Contested | Territory conflict - faction-based PvP with bonuses |
Karma System
Karma tracks player moral standing based on PvP kills. Killing innocents decreases karma, killing criminals increases it.
Karma Tier Thresholds
Bounty System
Players can place bounties on other players using in-game currency. Bounties are claimed by killing the target.
Zone PvP Settings
0 zonesHelp
PvP Commands
/pvp on- Flag for PvP/pvp off- Unflag (after lockout)/pvp status- Check status
Karma Commands
/karma- View karma status
Bounty Commands
/bounty- Your bounty status/bounty set <player> <amt>- Place bounty/bounty check <player>- Check player/bounty list- All bounties/bounty top- Most wanted
How PvP Works
The PvP system controls when players can attack each other. It operates at three levels:
- Global - Enable/disable PvP entirely
- Zone - Each zone has a default PvP mode
- Player - Individual flag status (for opt-in mode)
Zone settings override global defaults. Player flags only matter in "Opt-In" mode.
Combat Lockout
When a player engages in PvP combat, they enter a combat lockout period. During this time, they cannot unflag.
This prevents players from attacking others, then immediately unflagging to avoid retaliation. The lockout persists even if the player disconnects and reconnects.
How Karma Works
Karma tracks a player's moral standing based on PvP kills:
- Kill innocent (karma ≥ 0) → Lose karma
- Kill criminal (karma < 0) → Gain karma
Karma Tiers:
| Hero | 100+ | Honored by NPCs |
| Good | 1-99 | Normal interactions |
| Neutral | 0 | Default state |
| Suspicious | -1 to -99 | NPCs wary |
| Outlaw | -100 or less | Guards hostile |
Decay: Negative karma slowly returns to 0 over time. Positive karma is permanent.
How Bounties Work
Players can place bounties on other players using in-game currency.
Placing Bounties:
- Currency is deducted immediately
- Multiple players can contribute to one bounty
- Bounties accumulate (500 + 300 = 800 total)
- Cannot place bounty on yourself
Claiming Bounties:
- Kill the target to claim their bounty
- If multiple players contribute to the kill, bounty is split equally
- Optional claim fee can be configured
- All bounty placers are notified when claimed
Tip: Outlaws (karma -100 or below) make good bounty targets since killing them gives positive karma!