Survival System
Configure hunger, thirst, fatigue, and other survival mechanics
Active Needs
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Consumables
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Zone Overrides
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Tick Interval
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Survival Needs Overview
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Survival System
Resource management with hunger, thirst, fatigue, and temperature mechanics.
Player Commands
/survival- View survival status/eat- Consume food/drink- Consume drinks/use- Use any consumable
Survival Needs
- Hunger - Food consumption
- Thirst - Water consumption
- Fatigue - Rest requirement
- Temperature - Environmental exposure
Activity Multipliers
- Idle - 0.5x drain
- Walking - 1.0x drain
- Running - 1.5x drain
- Combat - 2.0x drain
- Resting - 0.25x drain