RetroVerse

Survival System

Configure hunger, thirst, fatigue, and other survival mechanics

Active Needs
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Consumables
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Zone Overrides
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Tick Interval
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Survival Needs

Configure hunger, thirst, fatigue drain rates and thresholds

Configure Needs
Consumables

Define food and drink items that restore survival needs

Manage Consumables
Zone Overrides

Set per-zone survival modifiers (desert = more thirst)

Zone Settings
Survival Needs Overview
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Survival System

Resource management with hunger, thirst, fatigue, and temperature mechanics.

Player Commands
  • /survival - View survival status
  • /eat - Consume food
  • /drink - Consume drinks
  • /use - Use any consumable
Survival Needs
  • Hunger - Food consumption
  • Thirst - Water consumption
  • Fatigue - Rest requirement
  • Temperature - Environmental exposure
Activity Multipliers
  • Idle - 0.5x drain
  • Walking - 1.0x drain
  • Running - 1.5x drain
  • Combat - 2.0x drain
  • Resting - 0.25x drain