RetroVerse

Creature AI

Scripted behaviors for creatures including triggers, conditions, and actions.

Creature Behaviors
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Trigger Types
  • player_enter - Player enters area
  • combat_start - Combat begins
  • health_percent - HP threshold
  • death - Creature dies
  • random - Random chance
  • spawn - Creature spawns
Action Types
  • say - Speak text
  • emote - Perform emote
  • attack - Attack target
  • heal - Heal self/ally
  • flee - Flee combat
  • buff/debuff - Apply effects
  • summon - Spawn allies
Help

Creature AI defines scripted behaviors for creatures. Each creature type can have multiple programs that execute when specific triggers fire.

Variables: Use $player, $creature, $health in text and conditions.

Conditions: Optional expressions like $health lt 50 that must be true for actions to execute.