RetroVerse

Death & Respawn

Configure death mechanics, respawn delays, and bind points

Configuration
Death Detection
The stat that triggers death when it reaches the threshold
Value at or below which death is triggered (usually 0)
Respawn Settings
Seconds before auto-respawn (0 = immediate)
Fallback respawn location for new players
Death Penalties
Percentage of current XP lost when dying (0-50%). Values above 25% can feel punishing.
Percentage of max health restored on respawn (1-100%)
Options
Automatically set bind point when player discovers a new one
Display "You have died!" message to player
Let players manually respawn using the /resurrect command
Bind Points

Areas where players can respawn. Mark areas as bind points to allow players to set their respawn location there.

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Module Info
ID death_respawn
Version 1.0.0
Commands /bind, /resurrect
Dependencies

Required:

None

Optional:

  • stats - Stat-based death detection
  • advancement - XP death penalties
Quick Reference
Death Flow
  1. Player's death_stat reaches threshold
  2. Player is marked as dead
  3. Death message shown (if enabled)
  4. XP penalty applied (if configured)
  5. Auto-respawn after delay OR /resurrect
Bind Point Properties

Add "is_bind_point": true to any area in zone data to make it a valid respawn location.