RetroVerse

Create New Status Effect

Create a new buff, debuff, or control effect

Basic Information
Lowercase letters, numbers, and underscores only
Shown to players
Effect description for tooltips
Single emoji character
UI theming color
Visual effect identifier (optional)
Duration & Stacking
0 = permanent until removed
For DoT/HoT effects (optional)
Maximum concurrent stacks
Effects

Absorbs damage before health (for shield effects)

Damage over time (DoT)
Healing over time (HoT)

Stat Modifiers

No stat modifiers defined

Flags & Requirements
Can be removed by cleanse
Can be removed by dispel
Can apply to dead actors
Cancel
Stacking Modes

How stacking works:

  • Refresh: Reset duration on re-apply
  • Replace: Remove old, apply new
  • Independent: Multiple separate instances
  • Stack: Single instance with stack count
Effect Categories

Category types:

  • Buff: Positive effects (green)
  • Debuff: Negative effects (red)
  • Control: Crowd control (yellow)
  • Neutral: Other effects (gray)
Common Patterns

Effect patterns:

  • DoT/HoT: Set tick interval + tick damage/heal
  • Stat Buffs: Add stat modifiers
  • Crowd Control: Set CC type + prevents actions
  • Shields: Set shield amount in on_apply
Tips
  • Use clear, descriptive names
  • Set appropriate durations for game balance
  • Consider max stacks carefully
  • Test effects in-game after creating
  • Use 0 duration for permanent effects