Create New Status Effect
Create a new buff, debuff, or control effect
Stacking Modes
How stacking works:
- Refresh: Reset duration on re-apply
- Replace: Remove old, apply new
- Independent: Multiple separate instances
- Stack: Single instance with stack count
Effect Categories
Category types:
- Buff: Positive effects (green)
- Debuff: Negative effects (red)
- Control: Crowd control (yellow)
- Neutral: Other effects (gray)
Common Patterns
Effect patterns:
- DoT/HoT: Set tick interval + tick damage/heal
- Stat Buffs: Add stat modifiers
- Crowd Control: Set CC type + prevents actions
- Shields: Set shield amount in on_apply
Tips
- Use clear, descriptive names
- Set appropriate durations for game balance
- Consider max stacks carefully
- Test effects in-game after creating
- Use 0 duration for permanent effects