New Resource Node
Create a new harvestable resource node type
Basic Information
Requirements
Respawn Settings
Time until node respawns (300 = 5 minutes)
Random ± variation added to base time
Yields
No yields configured. Click "Add Item" to add harvestable items.
Skill XP Rewards
No XP rewards configured. Click "Add Skill XP" to reward skill progression.
Tips
Yields:
- Chance 1.0 = Always drops
- Chance 0.3 = 30% drop rate
- Use min=0 for optional bonus items
Requirements:
- Leave tool empty for hand-gatherable
- Skill checks player's skill level
- Level requires advancement module
Respawn:
- Base 300s = 5 minute respawn
- Variation adds randomness
- 0 variation = exact timing
Example Values
Iron Vein:
- Tool: pickaxe
- Skill: mining 1
- Respawn: 300s ±60s
- Yields: iron_ore (2-5, 100%)
Healing Herbs:
- Tool: none
- Skill: none
- Respawn: 240s ±60s
- Yields: healing_herb (1-4, 100%)