Harvest Categories
Manage categories for resource node types
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Categories
Categories group similar resource nodes together. They help organize nodes in the editor and can define default properties.
Default Tool
The default tool is suggested when creating new nodes in this category. Individual nodes can override this.
Common Categories
- Ore - Metal deposits (pickaxe)
- Wood - Trees and lumber (axe)
- Herb - Plants for alchemy (none)
- Fish - Fishing spots (rod)
- Skin - Animal hides (knife)
Icons
Common Bootstrap icons:
bi-gem- Ore/gemsbi-tree- Wood/treesbi-flower1- Herbs/plantsbi-droplet- Water/fishbi-scissors- Skinning