Attack Patterns
Create reusable attack patterns with damage, effects, and combat messages
All Attack Patterns
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Attack Patterns
Reusable attack definitions that can be assigned to creatures, skills, and abilities.
Damage Multiplier
- 1.0 - Normal damage
- 1.5 - 50% more damage
- 0.7 - 30% less damage
Damage Type
"Weapon" uses the attacker's weapon damage type. Otherwise, specify a damage type directly.
Status Effects
Attacks can apply status effects on hit (burning, poisoned, stunned, etc.).
Placeholders
Use these in combat messages:
{attacker}- Attacker name{target}- Target name{damage}- Damage dealt